Horzine Biotech, a biotechnology company, is contracted to conduct experiments of a military nature involving mass cloning and genetic manipulation. There is a perks system, which gives the player certain strengths and/or abilities. In combat, it is louder, faster-paced heavy metal for most maps (both composed by zYnthetic), or drum ‘n bass for the map Bedlam. In setup, the music is generally ambient and quiet. Another similarity is the randomized music played during setup and combat stages each level. There is voice chat, and automatic, randomized voice responses from character interaction and selectable voice commands, similar to Valve’s Team Fortress 2 and Left 4 Dead, for communicating with other players.
Players also need to plan how to beat the final boss, the Patriarch. Shing!Īnd the gameplay encourages teamwork by giving less of an energy penalty when players heal each other, instead of themselves. Tactical gameplay elements exist, such as the ability to weld doors shut to direct the flow of the enemy hordes. Some characters, commando/berserker have ability to extend zed-time for additional advantage. It can also give the players an advantage for a brief time to carefully aim their shots. A feature called “ZED-time” allows the player to see particularly gory kills, such as headshots, in slow-motion, even in multiplayer mode. Players can also drop cash for other players to collect and spend. When the next wave begins, she relocates, and near the completion of a wave, a red arrow appears on screen, directing the players to the Trader’s new location. Players will need to progress through each wave, because the trader is only accessible after completing a wave. Players must earn cash from killing specimens to buy these from the Trader who sells weapons, supplies, and ammo. There is an array of weapons, including melee weapons, Shotguns, rifles, sidearms and other weapons.
A Software Development Kit (SDK) and level editor is included to aid in the creation of modifications and levels.
As the player progress through waves, the tougher-grade specimens are more commonly encountered, however, customizing games will disable the progression of perks. The game sessions are fully-configurable, so players can change the difficulty, number of enemy waves, or specify which creatures compose the waves. Up to six players can team up in an online cooperative battle with the specimens. There are no restrictions on where players can travel-that is, players can choose where to run and fight. Alex Quick, the level designer and texture artist, has stated that “there are a whole bunch of ideas on the drawing board that we can add in after launch, including the ‘Story’ mode from the mod, for instance.” Levels are completely non-linear and open-ended. The gameplay consists of a single game type, solo or multi-player, in which the player fights through waves of zombie-like monsters (or more precisely, specimens from a failed military experiment), with each wave becoming successively more difficult, moving through each area of the level, until it concludes with a battle with a super-specimen, called the Patriarch.
For finishing off 25 burning enemies with a Crossbow Slow-motion “ZEDtime” to better watch those crucial and violent creature deaths, even in multiplayer Solo game mode for offline play Ten different monster types trying to eat your face off, armed with everything from teeth and claws, to chainsaws, chain-guns and rocket-launchers 33+ weapons for the players to chose from, ranging from knives and fire-axes to pump shotguns, rifles and a flamethrower Equip your team with welders, medical tools and body armor to help your odds of survival Choose which Perks to play with to best balance out your co-op team against the horrors Open, non-linear play areas: choose when and where to fight - or run.